Hi, all. As we know v9938 lacks true circular scroll register for X axis.
However adjust register could be used to get something similar to a true circular hw scroll register.
I'm a little surprised on how little use has been made in games, most of MSX2 games resorted to 8 blocky scrolling or did not have scroll at all (an example is vampire killer for example).
recently we have seen adj register usage even in bitmap modes not only in pattern modes.
I'm wondering why game developers did not exploited this tecnique until late and for a very limited number of titles.
AFAIK the first usage was space manbow.
What are the reason of this limited usage?
Lazyness?
Difficult to master?
Lack of knowledge?
To me it's a little surprising expecially if we compared to all tricks we seen on other platforms like the C64, which was squeezed like a lemon, or the zx spectrum, where they achieved a 8x1 colour clash with accurate timing