Hi, all. I've realized a small z80 routine that convert a zx framebuffer to a msx framebuffer taking into account only pattern data, not attributes. Simply the routine copy the ram data into vram taking into account the different vram layout.
However, i cannot get more than 12 fps (or 14 if i unroll) to move those 6144 bytes.
Anyone think could be pushed to more fps? the routine should work on a plain msx1.
Any help is appreciated.
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