Crawlers looking for a musician

By aoineko

Paladin (805)

aoineko's picture

23-11-2022, 23:51

Hello everyone,

I am creating a new game called Crawlers based on the classic Snake game but playable with up to 8 players on the same MSX (using Ninja Tap) or 4 players otherwise (joystick + keyboard).
It is an MSX1 game that will be released in two formats (a 32 KB ROM and an MSX-DOS executable) and that will contain several game modes.

The game is already playable, but there are still things to finish:
- Finish the implementation of the game modes,
- Create the victory screen,
- Add music and sound!

I am therefore looking for a musician.
Here is what I would like for the game:
- At least a music for the title screen and the menu,
- Maybe a music for the matches (we have to see if a music remains pleasant to listen for long minutes).

The game is made with MSXgl so you can use a lot of formats:
- Arkos Tracker 2
- Trilo Tracker SCC
- Vortex Tracker 2 (PT3)
- WYZ Tracker

I would love to have a PSG + SCC music with the SCC part coming as a bonus on top of the PSG part (so that those who don't have SCC can enjoy the music).
But otherwise, a PSG only music would already be great!

If you are interested to help this project, you can contact me by email (see my profile) or on the MSXgl's Discord server.

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By gdx

Enlighted (5996)

gdx's picture

24-11-2022, 01:46

Oh, looks nice! I think good sound effect and one music for the intro would be enough.

By Totta

Expert (65)

Totta's picture

05-12-2022, 15:02

I have a few new tunes in the making. Maybe one of them will fit your game? Or perhaps any of my existing and finished ones?

Check my prevoius posts if you want to listen to them.

By aoineko

Paladin (805)

aoineko's picture

05-12-2022, 22:12

Hello Totta,
I already know your music that I had great pleasure to listen.
It would be a pleasure to collaborate on this game.
For the music of the menu, I imagined something in the style of Groovy. Rather bright and chill.
That said, you are the musician; it's probably best if I explain the game to you in more detail and let you choose what you think fits best.
We should also discuss whether or not a music should be played during the battles.
I'm available on the MSXgl project Discord server (the C library I use for this game), but if you prefer, we can discuss it here.

By aoineko

Paladin (805)

aoineko's picture

22-01-2023, 00:06

Hello,
I'm still looking for a musician for this game.
Otherwise I'll have to do the music myself and it will be terrible ^^

By Totta

Expert (65)

Totta's picture

29-01-2023, 15:28

I do have a small musical idea. It's not finished yet though.
It's a bit different than my previous tunes since I wanted it to sound more like a game tune.

Very early preview though.

https://soundcloud.com/thomaslundgren/gametune-idea-8-psg-on...

By aoineko

Paladin (805)

aoineko's picture

30-01-2023, 00:55

It's very nice!
I think it fits the spirit of the game.
For information, I plan to let the music play as long as the player is on the home screen or in the menus: we should make sure that the music can loop (it doesn't matter if there is a silence between the loops) and that it remains nice even after several minutes of playing.
Did you make it with Arkos Tracker 2?
Thank you.

By Totta

Expert (65)

Totta's picture

30-01-2023, 16:15

Of course it will be loopable. This was just a small preview to know if it has potential. I will still add a lot of things to it and try to prevent myself of making it too long. I am well aware long songs take up a lot of memory.

And yes, made with Arkos Tracker 2, using three voices and no tricks or special features that will make it difficult to implement. Just pure PSG with some hardware envelopes.

Fun fact, the melody and the arpeggios are using the same voice. Was a bit tricky but worked out well.

By aoineko

Paladin (805)

aoineko's picture

30-01-2023, 18:27

For a preview, it's already nice.

The plan is that we use the AKG format (good balance between size and speed) which supports all of the Arkos Tracker 2 features.
So feel free to use whatever you like. Smile
For the size, I have planned a buffer of 8 KB to play the music, which is huge for an AKG file.
The stored data will be compressed with Pletter, but if you make a music of 8 KB, it will have a hard time to fit in the 32 KB cartridge I had planned. But even in this case, it is possible to use a 48 KB cartridge.

If you want, you can send me the current version of your music on Discord so I can tell you where we are.