Freescape

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By santiontanon

Paragon (1805)

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09-03-2023, 14:34

Ah, wait! I downloaded the game, and it's not running on a regular Spectrum, it's running on either a 7MHz or a 28MHz machine, now things make more sense Smile

By santiontanon

Paragon (1805)

santiontanon's picture

09-03-2023, 16:21

To clarify: I am still impressed, but at least now it "only" feels like really good programming, when I thought that was on a 3.5MHz machine it looked like dark magic Wink

By ARTRAG

Enlighted (6935)

ARTRAG's picture

09-03-2023, 18:24

This is on the zx next (28Mhz)
https://youtu.be/nVFUl0gfH0w

This is on a standard zx-spectrum (3,5Mhz)
https://youtu.be/rOQbdaqIYH8

By santiontanon

Paragon (1805)

santiontanon's picture

09-03-2023, 20:34

Oh, wow, really, that's at 3.5MHz, then I go back to my impression of "dark magic" Smile

By ARTRAG

Enlighted (6935)

ARTRAG's picture

09-03-2023, 21:52

I double checked and the second video should be the 7Mhz version running at 3.5Mhz.

By TomH

Champion (361)

TomH's picture

09-03-2023, 22:24

Confirmed; I don't know why it's distributed as "the 7Mhz version", though I could take an educated guess*, but running that version in a regular Spectrum emulator produced output much like that in the video.

* compared to the '14Mhz' version in the same archive, draw distance is reduced and the number of [sort-of] textured surfaces is reduced. So I think the Mhz ratings are level-of-detail recommendations. Both seem to be frame-rate independent in terms of movement.

By erpirao

Paragon (1315)

erpirao's picture

11-03-2023, 00:35

Would it be very complex to adapt that zx quake engine to msx/msx2+@5.63mhz and turboR?

By santiontanon

Paragon (1805)

santiontanon's picture

11-03-2023, 03:53

hard to say without looking at the code. It depends on how does it access video memory. If it uses a double buffer, it should be fairly straight forward, if it does any fancy tricks directly on video memory, then A LOT of work.

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