VGMPlay for MSX

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By Grauw

Ascended (10768)

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28-02-2015, 13:52

For your enjoyment, I’ve made two Sorcerian (Sharp X1 version) soundtrack packs which include a beta version of VGMPlay. They will play on any MSX with MSX-DOS2 and a memory mapper:

Sorcerian (X1) soundtrack for MSX PSG

This one needs 256K memory although for most songs 128K will suffice.

Sorcerian (X1 Turbo) soundtrack for MSX PSG + Yamaha SFG

This one needs 512K memory although for most songs 256K will suffice.

The VGM files in these packs are made by vgmrips.net user 2ch-H.

By Grauw

Ascended (10768)

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28-02-2015, 15:10

New video: VGMPlay for MSX, YM2413 (MSX-MUSIC / OPLL) support

I’ve added YM2413 support, also known as MSX-MUSIC or OPLL. The song playing is the prelude from the MSX2 version of Final Fantasy, but the YM2413 was also commonly used in the Sega Master System and some arcade machines.

Compare: http://vgmrips.net/packs/pack/finalfantasy#01-prelude

This time the frequencies match the MSX clock frequency, not surprisingly :), so the pitch is perfect.

By Grauw

Ascended (10768)

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28-02-2015, 17:12

Grauw wrote:

Sorcerian (X1 Turbo) soundtrack for MSX PSG + Yamaha SFG

This one needs 512K memory although for most songs 256K will suffice.

Oops, pasted the wrong link, the correct file is here.

By Grauw

Ascended (10768)

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28-02-2015, 19:52

New video: VGMPlay for MSX, YM3526 OPL support

Now also the playback of YM3526 OPL songs is supported, on the MSX-AUDIO (Music Module) sound cartridge. The music is from the arcade game Dangar - Ufo Robo. I’m close to supporting Y8950 as well but I need to implement sample loading for that to work properly.

Compare: http://vgmrips.net/packs/pack/dangar-ufo-robo#dangar-ufo-rob...

By igal

Master (217)

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28-02-2015, 22:18

Vers Nice grauw Smile

Why not the OPN série?
YM2203 (OPN) YM2608 (OPNA Sans Adpcm) YM2610 (OPNB Sans Adpcm) YM2612 (OPN2) YM3438 (OPN2C) YMF288 (OPN3)

^^)

By igal

Master (217)

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28-02-2015, 22:20

And the ultimate opl/opn hybride chip YMF297 Smile

By Manuel

Ascended (19465)

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28-02-2015, 23:05

Probably because these chips do not exist in MSX devices?

By Grauw

Ascended (10768)

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28-02-2015, 23:13

igal: What Quibus said Smile. I could try to emulate them on the OPM perhaps (it is similar in architecture), but the OPM does not have the “SSG EG” function so I don’t know how well that would sound. Probably some songs will sound fine, others won’t…

By shaiwa

Champion (392)

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01-03-2015, 16:33

Wanted to test the player on my nms8280 but didn't realize the players needs DOS2.
Didn't have one for my my real system Sad

By Grauw

Ascended (10768)

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01-03-2015, 16:52

shaiwa wrote:

Wanted to test the player on my nms8280 but didn't realize the players needs DOS2.
Didn't have one for my my real system Sad

Sorry, I will eventually add DOS1 support but for now I want to focus on features…

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