I am trying to load some games to my msx ax-200 using a hacked cable, I have some notes and I wonder if anyone had the same issues:
1- Some games were loaded successfully using MSX2CAS for PC like Pitfall1 and Ninja Kun.
2- Some games were loaded to MSX and it showed Found: program name, but after Wave file finished playing, MSX shows "OK", you write List, you get OK, you write Run, you get OK.
I tried 16 Bit wav (using Caslink3), I tried Invert Waveform, it all give me just an OK on MSX Side.
3- Some games were loaded to MSX, also I get "Found: Program name" but after Wave file finishes playing, I get "Syntax Error" .. "Resume without error" ... "For without Next"
4- I could load and play some games that are even more than 35 KB successfully using Castools. So no issue with memory or cable.
5- I used Audacity to amplify the wave by 1 or 2 dBs, I got the same results mentioned above.
6- Some of the games that didn't work are like Bomberman which is 8KB, and some of the games that worked successfully is Hunchback, Pitfall, and some game with Bug Byte loader that is +35KB.
7- There is nothing wrong with WAV files generated since they were tested on emulator like openMSX, also tested on SM-X computer (Thanks to MSX2CAS coder Roberto Focosi that helped a lot).
8- I used Audacity to plot a frequency spectrum of the Wave files, they all use the same frequencies, the only difference is the amplitude of each frequency and I amplified some Wave files to be in the range of the working games wave files so that I cancel the condition that some frequencies are not recognized by MSX.
Now, what is your ideas, opinions, solutions to this issue??
Anyone with the same issue??