A palette animation could also work. If you still have colors left for that
That is an "if" in your sentence But no, the palette is full and tight. Carefully set up. Oh! I could wish for more than only 16 colors, that's for sure.
Here's some footage of Lilly going indoors and vertical, "Inside Castle"
https://www.youtube.com/watch?v=UDo_cVH48Fw
Some of the latest developments included in this footage is bling-bling: sparkle-animation when opening a chest or pop'ing a flag + I wrote my own sfx-replayer to get 3 effects in play at the same time ([url=http://www.z80st.es/downloads/code/ ]ayFX-replayer 1.31[/url] which I used earlier only plays one at the time) + the normal "bunch of optimizations" (the game should now run smooth even on the slow Sanyo PHC-70FD2 - reason here).
I made a tweet about this new footage too, if someone can help me share it, I will be grateful :)
Looking very impressive. I really like where the game is going.
And of course retweeted your tweet!
Looking very impressive. I really like where the game is going.
And of course retweeted your tweet!
Thank you so much tfh!
By the way, the link to the video was missing in my original post. That was not the intention. Fixed now.
Impressive! Good job!
Congrats! Like on YT and Twitter, and obviously retweeted
It looks very smooth. I love the graphics when you open a chest. But in this video, the screen could use a bit of variation. It now shows a lot of blackness and brick wall...
One remark is that I immediately think of Mario while watching the video. The coins and flags and some enemies look almost the same. Are you planning to change this in the future?
Are you allergic to Mario?
People are comparing Lilly's Saga to Mario, but I see a major difference which deeply affects gameplay: the lack of inertia!!!
Please, please please keep the movement the way it is (without inertia).
You're doing an incredible job! Keep the good work!