Hi guys,
is there some information on the performance of Pletter (or other compression tools) decompressing data?
Specifically, decompressing .SCA data (bitmap for Screen 11).
I'm currently storing the raw .SCA file and copying it to VRAM to do vertical scrool, 256 bytes (one line) at a time.
Is it feasible to decompress it and spit it out to VRAM using little CPU time?
Decompress all the image to RAM before gameplay starts is not an option, as the image is huge (more than 1000 lines = around 256kb).
Thanks.
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