After adding in my lib MSXgl the support for saving to MSX2's RTC CMOS, I would like to add support for saving to SRAM cartridge like PAC or FMPAC.
I found how access the data on the wiki but I have some questions.
1) Is there a easier way to detect PAC cartridge slot than active/disactive access and check write success/fail?
2) Do you know any good practice to detect if a given bank is already used by another application? I plan to use MSXgl application ID for detection (like I do for CMOS writing) but I wonder if back in the day there were any (un)official guideline to handle that. I doubt because games seems to used hard coded bank or manual selection.
3) Do you know other SRAM backup device I should support?
ログイン/登録して投稿