Would you like to take part in the content of an MSX magazine?

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By andongniao_vnb

Rookie (23)

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23-05-2023, 11:41

Hi everyone, Côté Gamers are asking on Twitter for people that would like to participate in the content of an MSX magazine. The participation could be offering illustrations, tutorials, articles, content ideas etc.
The link is Would you like to take part in the content of an MSX magazine?
and their official Website is Côté Gamers

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By tanuki

Rookie (17)

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23-05-2023, 12:07

Thank you for this topic.
We are seriously considering the possibility of creating an MSX magazine, but it will depend on the interest of people for the idea.

By ericb59

Paragon (1124)

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23-05-2023, 14:17

Hello,

I'm not using twitter at all, so I"m answering you here.
You can count on me for this project.
You know how to contact me.

See you
Eric

By Micha

Expert (110)

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23-05-2023, 14:26

Great idea; I would be willing to participate in this !

By wolf_

Ambassador_ (10134)

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23-05-2023, 20:09

On paper, the idea sounds nice (no pun intended). In reality, though, in these days of "I want information now"-internet, the concept of a magazine is somewhat dated. As in: as soon as the magazine hits the virtual streets, the news is already old. It's basically all the daily news, but collected and hold-back, to be released on a specific day, (bi-)monthly.

But let's say that a group of people gets together to form a new MSX magazine. No idea whether it's to be paper or virtual... let's just say they're going to commit to filling up 32 (virtual) A4-pages (for the Dutch, that was only half of MCCM). That will work for the first edition, and after that, there's less news to find (less of a backlog), less to talk about, all the original ideas a crew brings have already been put in the first edition. In short: I predict problems with continuity. I'm certainly not saying no-one wants a new magazine, I'm also not saying it can't be fun. But it'd be a miracle to see such a magazine reach double digits (or anywhere near).

In the old days, you read a magazine for news, as such editorial crews had sneaky phonelines to all kinds of news sources the reader didn't have. These days, everyone sees news the day it appears. It's everywhere. MRC, Facebook, Twitter, Instagram, you name it. So, news in itself might be less useful. What remains are reviews, opinions and tutorials. These may be interesting, but: reviews depend on content, and if there's nothing to review then this corner of the magazine quickly hibernates. Opinions, well, could be. One might wonder whether opinions differ from reviews, and often you just read a review to see what someone thinks about a game you've already played, but alas. Still it would rather feel like a forum post uplifted to a format with DTP and fancy colors/images. Tutorials then, fine. Who's going to write them? And puh-leaze no tutorials about the Print command. Such articles, combined with retro-reviews of old games (yay, let's replay Nemesis 2) are a sign a magazine has ended without telling so. We all saw it in the 90's already, when paper magazines, and eventually disk magazines, went out of juice.

I'd rather see people join current retro-style PDF-magazines instead. Yes, the magazine will be shared with other systems that are equally old. So what? We're all old and way past the classic system wars. And pixel work on an MSX isn't much different from pixel work on an Amiga, apart from palettes, so any graphical tutorials can be interesting for either party. Sharing with other systems at least means there's more content and there's tapping into a broader audience.

Anyway, don't let me stop anything. I just donated my two cents, and one can ignore them as usual. Hannibal

By Latok

msx guru (3959)

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23-05-2023, 20:35

wolf_ wrote:

On paper, the idea sounds nice (no pun intended). In reality, though, in these days of "I want information now"-internet, the concept of a magazine is somewhat dated. As in: as soon as the magazine hits the virtual streets, the news is already old. It's basically all the daily news, but collected and hold-back, to be released on a specific day, (bi-)monthly.

But let's say that a group of people gets together to form a new MSX magazine. No idea whether it's to be paper or virtual... let's just say they're going to commit to filling up 32 (virtual) A4-pages (for the Dutch, that was only half of MCCM). That will work for the first edition, and after that, there's less news to find (less of a backlog), less to talk about, all the original ideas a crew brings have already been put in the first edition. In short: I predict problems with continuity. I'm certainly not saying no-one wants a new magazine, I'm also not saying it can't be fun. But it'd be a miracle to see such a magazine reach double digits (or anywhere near).

In the old days, you read a magazine for news, as such editorial crews had sneaky phonelines to all kinds of news sources the reader didn't have. These days, everyone sees news the day it appears. It's everywhere. MRC, Facebook, Twitter, Instagram, you name it. So, news in itself might be less useful. What remains are reviews, opinions and tutorials. These may be interesting, but: reviews depend on content, and if there's nothing to review then this corner of the magazine quickly hibernates. Opinions, well, could be. One might wonder whether opinions differ from reviews, and often you just read a review to see what someone thinks about a game you've already played, but alas. Still it would rather feel like a forum post uplifted to a format with DTP and fancy colors/images. Tutorials then, fine. Who's going to write them? And puh-leaze no tutorials about the Print command. Such articles, combined with retro-reviews of old games (yay, let's replay Nemesis 2) are a sign a magazine has ended without telling so. We all saw it in the 90's already, when paper magazines, and eventually disk magazines, went out of juice.

I'd rather see people join current retro-style PDF-magazines instead. Yes, the magazine will be shared with other systems that are equally old. So what? We're all old and way past the classic system wars. And pixel work on an MSX isn't much different from pixel work on an Amiga, apart from palettes, so any graphical tutorials can be interesting for either party. Sharing with other systems at least means there's more content and there's tapping into a broader audience.

Anyway, don't let me stop anything. I just donated my two cents, and one can ignore them as usual. Hannibal

Nice article for a magazine! With some pictures, it could even fill up 2 pages!

By S0urceror

Master (220)

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23-05-2023, 21:08

Maybe I’m not representative for the wider community but I recently got myself a year subscription on Pixel Addict. Every 6 weeks I get a PDF download link but also a hard copy that is printed on high quality paper which I like reading the most.

So if there is a dedicated MSX magazine with reasonable shipping cost, count me in! Great idea.

By aoineko

Paragon (1132)

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23-05-2023, 23:35

Just because a project may not succeed or last over time doesn't mean you shouldn't try.
Personally I think it's a great idea (if it's in English, the international language).
A magazine is not necessarily made of news. You can have articles on various subjects that will not be outdated.
In my opinion, Future Disk is there to show that there are people interested.

By viclop24

Supporter (11)

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24-05-2023, 00:08

My two cents: agreeing most of wolf_ statements, If I thought of the contents of a new MSX magazine, I would leave reviews and opinions on a second place -specially for classics-.

MSX developments -hardware and software - do happen these days and that makes the standard special. From here, I would find interesting articles on
- new projects (hard & soft)
- new tools for development (game designers, tutorials, how-to for integrated development environments)
- meetings and events of users.

Just throwing ideas on the pan.. Definitely I would not be interested in the old concept of magazine.

Just my opinion, and as wolf said, not pretending to bring anybody down.

By ro

Scribe (5056)

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24-05-2023, 08:24

Wolf clearly has a different take on this than I have.

I am a big fan of paper printed magazines since I hate reading on screen. I've enjoyed the lates Clube MSX magazines from Brazil to the fullest; just sit back and relax on the sofa with an MSX dedicated printed mag in hands. No interruption on phones or whatever. Just me and the paper. It's filled to the brim with anything BUT news, since that will be outdated anyway (that's where I agree with Wolf). The rest is just jummy stuff.

So yeah, loving the idea and loving to have it in hands. Participating? perhaps, sure.

Now, shut up and take my money

By tanuki

Rookie (17)

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24-05-2023, 10:18

Thanks for your comments.

Côté Gamers already produces several magazines including the big magazine of the same name: Côté Gamers (it's original ^^).
This publication is generalist but wants to be ultra detailed. We have various types of sections but each one can be considered as a substantive section. Each volume is between 350 and 370 pages long ^^.

We also publish a Generation NES, thinner (100 pages) but with the same concern of the detail.

Finally we also publish 4 times a year the coleco club magazine. This one is much thinner, 40 pages. It is also less dense, but some of the in-depth sections allow an interesting approach.

If we publish an MSX magazine, we will publish in-depth articles, no news, it is not viable and finally the only 2 interests are for those who do not have internet and to keep track on paper of the releases.

Concerning the participations, it would be free but we will assure the quality control. On the other hand on a publication of this kind, there will be no profit, neither for us, nor for the participants... So we are talking about an adventure for the passion only.

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