Universe Unknown: final

by snout on 02-05-2006, 20:23
Topic: Software
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After several weeks of additional development -and admittedly a break of a few months- Infinite released the final version of Universe: Unknown, the horizontal shooter which, based on points from the juryreport, became runner-up in the MSXDev '05 competition. Changes in this new version of the game:

  • [F1] for pause
  • [F5] to continue
  • If you play the ROM in an MSX2, a custom palette is used. Hold down [shift] during boot to avoid this palette (for example if you wish to use Palette editor or the default MSX2 palette)
  • Several levels have been modified and/or fixed
  • Improved musicplayer
  • Introdemo is tightly timed
  • There's an enddemo now

It's nonetheless still a tough game that will require the most from the shooter-experts amongst you. Although Infinite plan to release a nice manual to the game in the future as well, their focus is now primarily targeted on their upcoming game which will be entered in the MSXdev'06 competition.

Relevant link: Universe: Unknown

Comments (25)

By viejo_archivero

Paragon (1395)

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02-05-2006, 21:10

Great news! Big smile Big smile Congrats for the release! Wink

By Maggoo

Paragon (1217)

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02-05-2006, 21:36

Excellent updates ! Allthought even with the F5 it's still too difficult for me Smile

Anyone got a cheat / trainer for it ?

By wolf_

Ambassador_ (10096)

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02-05-2006, 21:38

Try savestates @ bluemsx .. Tongue

By BiFi

Enlighted (4348)

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02-05-2006, 21:40

I guess Vampier or mars2000you will make a trainer sooner or later Smile

By spl

Paragon (1470)

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02-05-2006, 21:44

Simply great Wink

By mars2000you

Enlighted (6451)

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02-05-2006, 21:45

Indeed ! Smile

!cheats for blueMSX :universeunknown
!(c) 2005 Albert Beevendorp and (c) 2005 Patrick van Arkel
0,61012,255,0,power
0,61013,128,0,power
0,62148,233,0,lives (ascii code)

By Randam

Paragon (1431)

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02-05-2006, 21:56

Fab update. Good to see these polishings on already a great game.

By wolf_

Ambassador_ (10096)

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02-05-2006, 22:02

btw, about the new colors, I actually like the reds being orange/brown'ish.. it looks quite cool in the introdemo, moon looks better to me, and Jim also looks better. Agree? (there's really no red anymore in the whole game ^_^)

By wolf_

Ambassador_ (10096)

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02-05-2006, 22:19

btw, if you suddenly appear to be without weapons, then you prolly had a collision of some bullet orso.. if you have enough energy you could survive such an event.. This, ofcourse, to meet all these ppl moaning about the toughness of UU. ^_^

By Edwin

Paragon (1182)

Edwin's picture

02-05-2006, 22:50

And not to be forgotten, quite a few bugs fixed as well! (yes, even this game had bugs Tongue )

By Whizzy

Master (213)

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03-05-2006, 00:13

Just tried this on RuMSX emu..

All i can say is ... WOW

Excellent game !! superb work guys LOL!

By Imanok

Paragon (1199)

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03-05-2006, 08:37

Great work, guys!! keep on bringing us games like that!! Big smile

By konamiman

Paragon (1194)

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03-05-2006, 09:09

Collision detection is too strict. It gives the impression that the ship crashes when it is close to the background but before touching it, it drives me nuts! Crying

I think collision detection should be more relaxed, just like in Nemesis series, where even some pixels of the ship can touch the background before collision is detected.

Apart from this, the game is very nice. And since musics are made in Wolf, I want a version with Moonsound musics! Smile

By jltursan

Prophet (2619)

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03-05-2006, 10:21

Look what happens when you relax too much the collision routine.......people gets insane! Tongue

Great work Infinite!Smile

By wolf_

Ambassador_ (10096)

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03-05-2006, 10:25

konamiman: this is the final version, for we want to get on with the next game and we're sick of it!.. So, better get used to the.. "pixel-perfect" collisions. Tongue So, also no moonsound upgrade, but I might just randomly re-arrange these tunes (studio-re-arranges).

By jltursan

Prophet (2619)

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03-05-2006, 10:28

By konamiman

Paragon (1194)

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03-05-2006, 11:33

NOOOO!! I want a "Konamiman special edition" with Nemesis-like collision detection! X-D

By Edwin

Paragon (1182)

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03-05-2006, 12:44

Changing the collision of the craft would actually be quite easy, but the current collision rectangle was chosen with reason. IIRC, its vertical size is one pixel larger on each side than the weapons. This was done to remove the comfort of Nemesis where you know you can pass something if you can shoot. We actually expected people to not like this one too much because of the Nemesis experience. But we're rebels Tongue

By KNM

Master (172)

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03-05-2006, 13:09

As always,Excellent job from Infinity guys!Pretty hard...but as much as addictive!And for Wolf_,great composing !!

By GhostwriterP

Paladin (683)

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03-05-2006, 13:16

Well... Stage 2 is improved, and love the spectacular end demo (nice and shortWink)

By sunrise

Paragon (1091)

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03-05-2006, 20:56

Nestor, it would be stupid -as I say as even seller of moonsound- that if you already consider it to be a nemesis look a like than it had to no moonsound but SCC Tongue

By snout

Ascended (15187)

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03-05-2006, 21:39

sunrise: listen to SillyCone Christmas and think again! :)

By BiFi

Enlighted (4348)

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04-05-2006, 08:46

@snout: in that case, I'd go for SCC as it's more widely spread than MoonSound Smile

By konamiman

Paragon (1194)

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04-05-2006, 10:00

You stupid! Don't use my real name! Someone could be spying us!! X-D

Ok ok, SCC would be nice and provide a Nemesis-like feeling... but if collision detection is not Nemesis-like, anything else doesn't matter! Smile Also, Moonsound+Wolf=Great experience ensured.

By wolf_

Ambassador_ (10096)

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04-05-2006, 11:44

1 There's about 500..600 bytes left in the ROM
2 Edwin doesn't feel like creating a mapper
3 I don't feel like expanding UU anymore, it's done when it's done, and it's done
4 dev06 entry will have psg or psg&scc
5 I'll probably create re-arranges, in case you really want a bigger version of the tunes